A View of the Past: Volume 3 of the FirstWorld Saga
Three years have passed since the events of Aftermath of Armageddon. FirstWorld is at relative peace. Everyone in Melasurej, except Simon and Julie, is bored to tears. Then Simon receives a summons from Gadiel to visit Tartarus, Gadiel’s ancient prison in First Delve. The visit sets up a chain of events that destroys the fellowship they have enjoyed and sends Simon off on a personal quest to find his father and change the past.
“Seven Wonders of the Ancient World To be seen ere this war is won. When the final Wonder’s flag’s unfurled, The final battle will be done.”
Three years have passed since the events of Aftermath of Armageddon. FirstWorld is at relative peace. The Balance is as close to balance as it has been for millennia. Everyone in Melasurej, except Simon and Julie, is bored to tears. Then Simon receives a summons from Gadiel to visit Tartarus, Gadiel’s ancient prison in First Delve. The visit sets up a chain of events that destroys the fellowship they have enjoyed and sends Simon off on a personal quest to find his father and change the past. Simon and Jhamed's journey takes them to three more wonders of the world, before Simon finds the key that will take him to the past. He abandons everything he holds dear in a misguided attempt to change the past, put everything right, and avoid the terrible killing he has perpetrated as the Everlasting Hero. Locked in a repeating time loop, while Gadiel continues his domination of the rest of the multiverse, Simon receives aid from an unexpected quarter to finally break free and be returned to FirstWorld by the seventh wonder. He finds his son, Alexander, taken by the Great Old Ones, his wife, Julie, comatose in a sort of locked-in syndrome, and his new baby daughter, Leonora, without a mother. He is torn as to what he should do. Unable to save Alexander, and taking a selfless approach, he decides to give Ceridwen the help she needs to rescue her kochari, Cambyses, from the torment he and his few remaining elven comrades have endured for many millennia in a dimension ruled by Law. It will take a surprising alliance of characters, and the seventh wonder, to return Ceridwen’s kochari. But what hope does Simon have of rescuing his kochari from the self-imposed prison Julie finds herself in? And will the deal he must do with Gadiel compromise his future and the fate of the entire multiverse?
Books by Christopher Jackson-Ash
Weylyn the Wolf has been defeated and Elannort saved. Simon Redhead has found his sword and begun to learn how to use it to become the Everlasting Hero. Will he accept his fate and become a killing machine or does he have free will to choose his own path?
Mr. MacGregor had a new hat. It was a very expensive hat and his wife said it made him look very elegant and important. Mrs. MacGregor had given it to him as a birthday present. She had been so fed up seeing him with the old battered cap he used to wear. Mr. MacGregor's old hat was now perched on the head of a scarecrow in the bottom paddock. Most people agreed that it suited the scarecrow better than it had ever suited Mr. MacGregor.
FirstWorld is at the centre of the multiverse and it is under threat. If the Balance tips entirely to Chaos then time will end. A Hero is needed and the Hero needs a powerful Sword, perhaps the most powerful weapon in the multiverse. An inexperienced young man, Simon Redhead, is saved from nuclear annihilation in Melbourne 2043 and reluctantly pressed into service. Quest for Knowledge charts the first part of his journey towards understanding.
This is the climax of the FirstWorld Saga. All roads lead to the End of Time, where Simon Redhead and Gadiel will have the final confrontation. Has Simon learned enough to defeat Gadiel, or will he succumb to the evil one's seduction, like Gilgasmesh before him? Gilgasmesh desired immortality. Simon just wants his family back. Is that too much to ask?
Long ago, before the invention of supermarkets or even sliced bread, things were very different from the way they are today. The Wild Wood covered much of the land. People entered the Wild Wood at their own risk: the signs said so. At every pathway entering the wood there was a sign. "Enter at your own risk," it said. "Trespassers will be eaten," it continued. "Beware of the trolls," it warned.